The countdown will end on June 11, 2013, with E3 running from this date until June 13.
The coolest feature of Shield is most definitely its ability to stream games from your PC to the device. A really cool concept that feels part Wii U, part OnLive, but as exciting as the prospect is, there are limitations.
For one, it only streams over Wi-Fi; unless your buddy also has a powerful PC and doesn't mind you playing games at his house while you two hang out, this will be something you only do in the comfort of your own home. Also, there is latency. If you're a frame counter or someone who plays games professionally, that's going to be a problem. Admittedly, that's a very small percentage of the public, however.
The final stipulation/caveat I'll mention is the fact that in order to stream games, the PC you're connected to must house a GeForce GTX 650 or later to function. AMD/ATI owners need not apply.
First thoughts
Despite the caveats I've mentioned, I'm champing at the bit to see the final product. Nvidia plans to release Shield in the second quarter of this year, but the real question is price. While Nvidia wouldn't tell me outright what to expect, it hinted at what not to expect: a heavily subsidized device.
Despite the caveats I've mentioned, I'm champing at the bit to see the final product. Nvidia plans to release Shield in the second quarter of this year, but the real question is price. While Nvidia wouldn't tell me outright what to expect, it hinted at what not to expect: a heavily subsidized device.
No, expect the price to reflect the advanced hardware housed within, and while streaming from a PC is a cool novelty, as a gaming device, this thing will live or die based on the quality and proliferation of the games natively available for it. Hopefully the several months of lead time before release will be enough for Android developers to get Android gaming into a much more impressive state.