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Wednesday, June 19, 2013

New Game !!

Call Of Duty Ghosts preview :

Call Of Duty Ghosts marries Activision’s traditional blockbuster action with a palpable sense of restraint. The Gadget Club took a closer look at E3...
Fans of the Call Of Duty are used to seeing the world blow up. Ever since Call Of Duty: Modern Warfare 2, the sheer spectacle of this series’ action set pieces has been enough to make the shenanigans of the entire eight seasons of 24 seem plausible.
To wit, COD fans thus far have witnessed the Vietnam War, a nuclear bomb detonated in the Middle East, the destruction of the cities of LA, Paris and New York and World War III. Call Of Duty: Ghosts, then, looks remarkably restrained by comparison. T3 got an exclusive first look at COD Ghosts back when theXbox One was announced, and this time we've been out to E3 for a closer look.

Call Of Duty Ghosts: Plot

The pitch for Call Of Duty: Ghosts is that it’s set in a world where some cataclysmic event has put paid to the USA’s status as a superpower. Players take on the role of some ‘Ghost’ operatives, an elite band of special forces soldiers who are waging a guerrilla war against invading enemies who have landed on what’s left of the USA’s shores.

In the E3 demo of the game, there was no action set piece of the size seen in either the COD Black Ops or Modern Warfare entries in this series. Instead, Call Of Duty Ghosts intimated at the harrowing price the USA had paid in its game with the stunning back drops of smashed highways, crushed buildings and, in one underwater section of the demo, submerged highways filled with rusted cars.

Call Of Duty Ghosts: Dog

In the first part of the reveal, which was named No Man’s Land, we got to see the much-touted gameplay involving the canine member of the Ghost Unit. Players can control a dog named Riley, who can be used as an attacking weapon and a scout.
According to the developers Riley is based on real life SEAL unit dogs that are in the field of war today. He comes a equipped with a  vest that has a camera on it that feed back into a tablet carried by the Ghosts, and he has an ear-piece and a collar with motors in it, so the Ghosts can guide his movements.

Call Of Duty Ghosts: Gameplay 

The other two segments that Infinity Ward demoed at E3 were set in a skyscraper in Venezuela with Ghosts rappelling down the side of it and underwater in the Caribbean.
In all three segments, the most immediately noticeable aspect was how sedate and restrained the action was. Rather than steaming into the fight guns blazing, the Ghosts mostly utilised stealth to obtain their objectives.

Their entire MO revolved around staying hidden, sneaking through their environments and tactically picking off enemies using silenced firearms. In a way it makes sense; after all, in this alternative universe the USA is on the back foot and its troops are in no position to tackle their enemies head on.
It’s a bold move for a franchise that made its name through super-sized action-packed set pieces and over the top firefights.

Call Of Duty Ghosts: Verdict

That sort of high-octane action hasn’t vanished altogether; at one point the Ghosts were seen fleeing from a skyscraper that was shaking with internal explosions. As they made their way across an office foyer, the Ghosts were sent tumbling as the building began to topple like a felled tree.
But for the most part Call Of Duty: Ghosts looks and plays like a stealthier, calmer and altogether more tactical entry in the series and we’re genuinely interested to see how this approach pays off when it’s released.

Call Of Duty Ghosts release date: TBC

Call Of Duty Ghosts price: TBC

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