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Friday, November 30, 2012

Far Cry 3 review


Far Cry 3 review

Far Cry 3 provides a fascinating journey to the heart of darkness in an ambitious and exciting open-world shooter.

 
Far Cry 3
 
Formats Xbox 360 (tested), PlayStation 3, PC
Developer Ubisoft
Publisher Ubisoft
Released 30 November 2012
In the build-up to the release of Far Cry 3, Ubisoft's superb open-world shooter, there was an almost unwavering focus on the sociopathic tendencies of Vaas Montenegro. Far Cry 3's psychotic villain glowers at you from the game box, he pops up in video trailers waxing lyrical about the nature of insanity before doing, ooh, horrible horrible things. But while Vaas is one of the best video game baddies in some time, with fabulous dialogue performed with unsettling verve, he is not the star. The island that lies behind him is.
Rook Island is a magnificent creation. The lush foliage of the Pacific island's heart is bordered by golden sand and crystal-blue waters, the kind of idyllic setting that recalls rum on the beach and dips in the sea. Go for a paddle around Rook Island, though, and you'll get eaten by a shark. Dally on the beach and you may end up kidnapped by a gang of pirates. Go for a stroll in the jungle and you'll see lions and tigers and bears, oh my. Leopards prowl the verges of the dusty roads that sprawl through Rook's foliage, pouncing on a group of pirates travelling in a rickety truck. Rabid dogs chase pigs across the tundra. Which made me wonder, are there really pigs in the jungle? Maybe not, but given that the only way to make a new holster for my pistol is by skinning a wild goat, I didn't think about it too much.
Far Cry 3 is a video game happily indebted to systems rather than reality, but doesn't let that stop it creating a world that teems with life in an ecosystem that is fantastical but believable. Hunting gives you the most obvious peek into the behaviour of the island's fauna, as you collect (entirely arbitrary) animal skins to craft new items, travelling halfway across the map because you heard there was a rare tiger to be hunted and skinned. Good luck with that, and remember that tigers usually come in pairs.
Letting yourself loose across Far Cry 3's huge map sees the game at its very best, as well as hunting and exploring off your own steam --finding caves, nooks and crannies harbouring goodies-- Ubisoft provide a vast amount of tasks and missions. One of the main attractions is securing 34 pirate outposts scattered all over the island. The setup is always the same: reach the outpost, eliminate the pirates within. It sounds incredibly repetitive on the surface, but each outpost is defended differently and, more importantly, the land around it is never the same. The outposts throw up some terrific tactical quandaries. You are equipped with a camera, which you can use to tag bad guys, allowing you to follow their movements through walls. Then you face the choice of how to approach the encampment: all guns blazing, sniping from distance, or sneaking in and using a machete to keep things quiet. The different layouts, enemy formations and locations of alarms forces you to think on your feet and approach each outpost as it comes. Alternatively, a bear could happen upon the area at the same time, mauling every pirate in sight and leaving you to wander in and secure the area once big grizzly has got bored and returned to the treeline.
It's a enviable skill of Ubisoft, subtlety altering your mindset and providing the tools to execute your plan. And the action itself is fantastic. One of the game's best aspects is simply how you move, a sense of weight and inertia enabled by a decent line in climbing and the ability to brusquely enter into a slide, whisking between cover to flank unaware pirates. Clear an outpost undetected, and you will earn more XP to upgrade your skills. The abilities you learn further bolster your arsenal, allowing you, for instance, to creep up on a bad guy, take him out silently before whipping his own knife out of his pocket and throwing it at his still turning partner. It's a skill tree that adds layers, rather than enforcing what's already there, and its generous, steady drip-feed encourages you to seek out tasks between the main missions. You'll be planning your route via as many sidequests as possible; climbing radio towers to reveal more areas of the map, taking on jobs to deliver medical supplies using an ATV, hunting notorious pirates. It's a clever, compelling array of distractions, dragging you from Far Cry 3's narrative path.
It's an interesting tale, however, a journey into a heart of darkness inspired by Conrad and Carroll. You play as mildly obnoxious American frat boy Jason Brody, a thrill-seeking jock holidaying across the South Pacific with his two brothers and a group of friends. Looking for one last adventure before heading home, Jason and pals take a sky-dive over the supposedly uninhabited Rook Islands, not realising that the area is in the midst of a brutal civil war between the native Rakyat and the pirates and privateers that have turned this slice of paradise into hell. Captured by Vaas and his mercenaries, Jason and his brother Grant manage to break free of their cell. But only Jason makes it out of the camp. A quivering, terrified wreck, Jason is taken in by the Rakyat and is trained to fight.
It's an intoxicating opening, slightly contradicted by Jason's immediate proficiency with firearms. But Far Cry 3 doesn't look to waste time before throwing open Rook's treasures, instead throwing in some wilfully daft mysticism about magical tattoos giving Jason his powers. What's compelling about Jason's story is that his sense of empowerment as a character dovetails superbly with your own as a player, as you dutifully unlock new powers on the skill tree. Beginning as an unsure fumbling ninny, a few hours in Jason is handed a flamethrower and tasked with setting a marijuana farm alight. While an enemy pirate is engulfed in flames, the poor soul running screeching as the land around him burns, Jason yells "I LOVE THIS THING!" An uncomfortable nod to you, because you love it too, and the game asks you to look closely at the gun in your hand.
The story missions are far more scripted and linear than the open exploration allows. For the most part this is a well-judged split between cinematic action and open-world traversal, setting you clear objectives to move the story along. Jason is initially searching for his surviving friends, but the island tempts him with a will for power. Far Cry 3's themes are thick with Nietzsche's philosophy, pitting Jason and Vaas on opposite sides of a bloody land grab. It's a concept that serves the game well, you question Jason's motives and it feels like the game is building to a great revelation.
But it never comes. What does disappoint with Far Cry 3 is that it has a confidence to build this fantastic house of cards, even willing to shuffle the deck two thirds of the way through, but doesn't have the gumption to knock it down when it should. As the game reaches its denouement, the silly mysticism takes centre-stage, allowing the game an escape route from its dark heart. It rubs off on the later story missions too, running out of ideas and relying far too heavily on turret sections, quick-time-events and Alamo style shootouts. The game's characters, setting and themes are fantastic, but they end up inhabiting a plot that ends up a little aimless and muddled.
A shame, but the anti-climactic denouement cannot completely take the shine from a wonderfully polished piece of work. An ambitious, flexible and exciting open-world shooter that offers some of the most interesting action you'll find all year. A competent multiplayer and four-player co-op round off the package, though they both focus on the shooting-gallery style of play which doesn't do Far Cry 3's systems justice. Instead, this is a game far more at home in the jungle, with you in your own company, armed with a bow, stalking your prey in the unpredictable tangle of foliage. Leaving you to do things your own way. Before that pesky bear turns up and spoils all your fun.

Wednesday, November 28, 2012

Nintendo Wii Mini leaked


Nintendo Wii Mini leaked :



Nintendo's Wii Mini has been leaked by Best Buy in Canada, who have posted up pictures and pre-order links on their website.

 

 
A new, smaller version of Nintendo's Wii videogames console has popped up on Best Buy's Canadian website, complete with pre-order links and a release date. Although Best Buy's splash page lists December 7th as the console's release date, if you click on the 'Pre-Order Now' link it takes you through to the site's page for Nintendo hardware, games and accessories, where the Wii Mini is nowhere to be seen.
This may be due to the fact that Nintendo has yet to make any official announcements about the Wii Mini, although there was speculation earlier this week that such a device was in the pipeline for sale this Christmas. The bundle was said to contain a smaller console, a sensor bar and a Wii Remote and Nunchuck controller.
Nintendo has refused steadfastly so far to comment on any rumour or speculation, although the appearance of the Wii Mini on Best Buy's splash page may make that stance difficult to maintain for much longer.
Nintendo's next-gen console, the Wii U, is already on sale in the United States and is set to go on sale in Europe this Friday.

Saturday, November 24, 2012

Microsoft revealing the "Appple TV" rival xbox TV


Microsoft revealing the "Appple TV" rival xbox TV :











London: Software giant Microsoft is planning a low-cost alternative to the Xbox console for casual gaming and access to TV and entertainment services, which would compete with the Apple TV, says a report.

The set-top box would run the Windows 8 operating system as an ‘always on’ device that booted in a matter of seconds.

Microsoft's hope is to ensnare the casual consumer who would not pay the full price tag for a console, but might play games on their television in between streaming video and watching films or TV programmes, the Telegraph reports.

According to the paper, Xbox TV is expected to be available from next year.

The Verge quoted a spokesman for Microsoft, as saying that ‘Xbox 360 has found new ways to extend the console lifecycle by introducing controller-free experiences with Kinect and re-inventing the console with a new dashboard and new entertainment content partnerships.’

“We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention,” the spokesman added.

The set-top box work is part of a broader effort by Microsoft to distribute its Xbox Live services across a number of devices.

 

Friday, November 23, 2012

Intel Nikiski specs revealed


   Intel Nikiski specs revealed :


  

Next up in our countdown of the hottest 100 gadgets on the planet is the Intel Nikiski concept laptop .


Drawing a cacophony of “ooohs” from the sweaty throng at CES 2012, this ultrabook prototype shown off by Intel executive Mooley Eden has a transparent touchpad spanning the length of the palm rest. When the laptop is open the area works as a trackpad; when closed it becomes a narrow, exterior touchscreen, letting you see and respond to mission-critical info without the irk of opening your laptop.
When demonstrated earlier this year, it featured a Windows 8-esque interface that we would love to have a play with right now.

Battlefield 3: Aftermath


Earthquakes, Crossbows, and Rhinos in Battlefield 3: Aftermath


Battlefield 3: Aftermath is the next piece of premium downloadable content for fans of the year-old shooter to experience, and we got to play it early.



Battlefield 3: Aftermath is the next piece of premium downloadable content for Dice's incredibly popular shooter. However, working out when you can actually play the thing isn't all that simple. Here's how it breaks down:
November 27 on PlayStation 3 Premium members December 4 Xbox 360 and PC Premium members December 11 for non-premium PlayStation 3 owners December 18 for non-premium Xbox 360 and PC owners
Got all that!? Good! We were lucky enough to play the expansion ahead of its launch, and we can happily report we had a thoroughly enjoyable time. Here's what you need to know.
There are earthquakes!
Remember that bit early on in Battlefield 3's campaign in Iran, where an earthquake brings down a building right in front of you? Well, Aftermath's four new maps take place right after that earthquake--so everything is a wreck, the character models are bruised and bloodied, but you'll feel aftershocks during your matches as well.
New maps
The two maps we got to play were named Epicenter and Markaz Monolith, which demonstrated how red propane tanks open doors to tunnels that can be used to sneak around, creating new routes through the map as you progress.
Of course there's a crossbow
Not to be outdone by fellow EA shooter Crysis 3 and its crossbow, Battlefield 3 now has one too thanks to Aftermath. There are four different tips--standard, scan bolt (proximity), explosive (C4) and balanced bolt, the latter of which is a sniper-like dart that can travel on a straight line farther than the standard bolt.
Three new vehicles
Aftermath's earthquake-stricken maps can be navigated in three new vehicles--the Barsuk, Rhino and Phoenix. These vehicles have been modded in a Road Warrior-esque fashion by the survivors of the ‘quake, so they have a more rough-and-ready appearance than the rather pristine vehicles seen in other maps.
New game mode
Scavenger is a new game mode just for Aftermath. Everyone has lost their guns, so you start the match searching around for weapons. When you find one, you only get the ammo that's in it, so you need to keep moving around to find new sidearms. This also means that BF3's class system is redundant, so everyone’s on the same level, making Scavenger perhaps BF3's purest deathmatch experience yet.
Are you looking forward to Battlefield 3's penultimate piece of DLC? What are you looking forward to the most? Let us know in the comments!

Thursday, November 22, 2012

Best Apple iPhone 5 games to download first


1. Street Fighter X Tekken

There were fears, but this would-be button masher feels perfectly at home in it’s new touch screen housing. It’s fluid, it’s fast and it may well be the best looking mobile fighter to date. Although it only has a small roster, the game’s online matches will provide endless hours of gameplay to compensate.
Price: £1.99 | AvailabilityOut now

2. Asphalt 7: Heat

Not just another ‘updated for larger display’, with the latest update, A7:H’s loading time has doubled, and its frame rate is absolutely solid. 60 licensed cars, 15 circuits, stunning visuals, and online multiplayer make this immense release one of the best drivers available at the moment.
Link: £0.69 | AvailabilityOut now  

3. Jet Pack Joyride

‘Fruit Ninja’ creators Halfbrick Studios released this adorable, frantic side-scroller back in September 2011, but it’s just been updated for the iPhone 5’s bigger display. Play as Barry Steakfries; miserable salesman turned jetpack thief. If for some reason you weren’t sold at ‘jetpack thief’, you’ll be happy to know - it’s free.
Price: Free | AvailabilityOut now

4. BitMonster

Nothing showcases the iPhone5’s power better than BitMonster’s gorgeous and richly textured, non-violent adventure ‘Lili’. Our botanist and ‘veggie magician’ teen travels across the island of Geos, collecting flowers to defend herself against the cursed spritis that inhabit this beautiful environment. Laden with mini-games and progressively challenging.

Price: £2.99 | AvailabilityOut now

5. Superbrothers: Sword & Sworcery

S: S&S EP is a self proclaimed 8-bit ‘prog-rock videogame album’ that sees a young Iranian nomad girl traveling through dark, tortured, David Lynch-esque surroundings. The latest update for the iPhone5 takes full advantage of the larger display to better experience the mind reading, mushroom munching, moon-phased madness.
Price: £1.49 | AvailabilityOut now
 

Top 5 Gaming Headsets for PC, PS3 and Xbox 360


Top 5 Gaming Headsets for PC, PS3 and Xbox 360


1. Turtle Beach Ear Force X42

The X42 wireless gaming headset, a member of Turtle Beach’s critically acclaimed Ear Force series, places you smack bang in the middle of the action with its stunning 3D audio environment and Dolby surround sound.  Featuring state of the art 2.4/5GHz dual band Wi-Fi radio, the X42’s have some of the slickest wireless interaction of any headset. The massive 50mm tremor-inducing bass and the audio is fully customizable thanks to multiple EQ presets and variable surround sound angles. Looks-wise the X42’s have a slim design and slick black and green finish whilst maintaining a light weight feel.
Price: £124.99 | LinkTurtle Beach | Compatibility: Xbox 360, Playstation 3


 

2. Astro Gaming A50

Astro Gaming’s A50 wireless gaming headset looks positively lethal. Dominating but sleek sporting an extremely cool slate and orange finish, this headset looks like it could survive a tank shell all the while maintaining fantastic audio. Boasting Dolby 7.1 surround sound with KleerNet’s strongest 5.8GHz clarity solution, this is audiophile level listening, with preset EQ’s for hardcore gaming, movies and competitive shooters.  When you’re done listening to yourself dominating the enemy simply hang them up to charge on the included, awesome looking display stand. Audio gets real.
Price: £250.00 | LinkAstro Gaming | Compatibility: Xbox 360, Playstation 3, PC & Mac



 

3. Tritton AX Pro

The AX Pro headset from Tritton is a serious piece of tech. It features True 5.1 headset audio and features 8 precision speakers for skull rattling bass and maximum clarity. The control of all this audio goodness is at your fingertips as the AX Pros feature an in line audio controller for the subwoofer and each individual sound field, also including a detachable MIC with a digital audio control box. Aesthetically speaking, the AX Pro’s aren’t the best looking; they look quite chunky but have actually been designed for an optimal light weight feeling.
Price: £149.99 | LinkTritton | Compatibility: Xbox 360, Playstation 3, PC and Mac


 

4. Tritton Primer

Tritton's Primer headset for Xbox 360 sports 5.8 GHz wireless technology, a range of ten meters, and is ergonomically designed for extreme gaming comfort. Rocking an extremely sleek design and black and orange finish, the Primer's 40mm speakers deliver impressive sound, be it from separate game or voice chat channels, although it lacks the bassy depth of the AX Pro's or the Astro A50s. Whether you just want to hear the sounds of chaos as you slaughter your enemies or just want to appreciate an intense soundtrack whilst engrossed in the game, the primers are a solid choice.
Price: £79.99 | LinkTritton | Compatibility: Xbox 360

5. Razer Chimaera

The Chimaera wireless gaming headset for Xbox 360 comes from Razer, the well renowned and acclaimed gaming gear company. Building upon their extensive experience in the PC gaming industry, Razer’s Chimaera headset was designed for maximum comfort coupled with the best audio experience to provide an edge over everyone on Xbox Live. Featuring 2.4GHz 50mm speakers, a 12 hour battery life and the absolutely awesome design we’ve come to expect from Razer. And it comes with a charging base dock station too.
Price: £119.99 | LinkRazer | Compatibility: Xbox 360


 

Google disappoints buyers with 'three week' wait for Nexus 4


Google disappoints buyers with 'three week' wait for Nexus 4 

Google has notified some customers who purchased the bargain Nexus 4 handset earlier this week, that delivery could take up to three weeks.
Unsurprisingly, if a company announces a top-spec phone, for half the price of its competitors, it's going to be pretty popular. Indeed, the new Google Nexus 4, priced at just £239, sold out in half an hour at the Google Play store on Tuesday.
However, those who beat their fellow smartphone fanciers to the punch, won't be parading the device in front of our faces with any great haste. They've been told by Google that their delivery will arrive 'within three weeks'
Here's the email some customers have received from Google: “Thank you for your recent purchase on Google Play. Due to overwhelming demand, your Nexus 4 is on backorder and is expected to ship within three weeks. We’ll send you a notification when your order has shipped and will credit the shipping charges.”
The Nexus 4, made by LG, features a Snapdragon S4 processor, up to 16GB of storage, an 8-megapixel camera and a beautiful 4.7-inch IPS display, so it's really no surprise that the supplies were snapped up with a quickness. However, you'd expect Google to have better planned for this eventuality.
The device (both the 8GB and 16GB incarnations) currently remains out of stock at the Google Play store.
Via CNET

Sunday, November 18, 2012

Call Of Duty Black Ops 2 review


Call Of Duty Black Ops 2 review


Call Of Duty Black Ops 2 provides online warriors with tons of customisaton options, while presenting story-mode fans the best plot in a COD game yet

Call Of Duty Black Ops 2 review

Love

  • Great campaign plot
  • Awesome competitive online mod
  • ZOMBIES

Hate

  • Strike Missions are fiddly
  • Franchise tipping point?
Call Of Duty: Black Ops 2 is the sixth COD title to land with the seismic impact of a neutron bomb since COD 4: Modern Warfare turned Activision’s FPS franchise into a global mega-seller. It’s also the first game pumped out by Treyarch since the first Black Ops game, which to date is the biggest selling entry in the COD series.
 
Black Ops 2, and by extension Treyarch, have a tough act to follow. They also have to impress an FPS audience, which in the last four years has become increasingly saturated by as many quality Triple A titles as it has worthy COD knock offs, with recent rivals taking the form of Halo 4DishonoredResident Evil 6Borderlands 2 and Medal of Honor: Warfighter.

Call Of Duty Black Ops 2: Gameplay

Perhaps aware of all this, Treyarch has made a couple of notable tweaks and innovations to the formula that shot the first Black Ops to prominence. First, it's expanded the single player campaign by splintering its narrative and adding a series of side missions that affect its final outcome.
 
Second, it's stripped out and completely rebuilt the game’s multiplayer, offering players unparalleled customisation options, of both the cosmetic and gameplay altering variety. Finally, it's augmented and deepened the game’s co-op – Treyarch’s signature Zombies mode. It all adds up to a pretty bold and compelling package.

Call Of Duty Black Ops 2: Story

The Campaign Mode is split between two time lines. The first is set in the not-too-distant future in 2025 and it involves a group of soldiers tracking down a terrorist who is trying to take command of the West’s AI defence network.
 
While this is happening, one of their number, Mason, visits his dad’s old war buddy, Woods, at a retirement home to get the full back story of their target. Players control both Mason in the future, who sports a lot of hi-tech weaponry and gadgets, and his dad, er… Mason, whose weapons are slightly less advanced, but put to no less affective service.
 
Without giving too much away, Black Ops 2 oscillates between sticking to historical accuracy and contemporary plausibility and dumping the player into increasingly high-octane set pieces. At certain segments players are also called on to make decisions that have plot-diverging consequences.
 
There’s also a set of ‘Strike Force’ Missions that have an impact on the ending the player gets in the game. In Strike Force Missions, players are dropped into an open-plan, multiplayer style map, given a series of objectives to accomplish – ie defend or take certain points – and then a squad of men and AI allies. They can take control of any member of their team at any point, as well as direct the movements and positions of the rest of their allies from an Overwatch position. It’s weird combination of RTS and FPS that actually works surprisingly well.

Call Of Duty Black Ops 2: Multiplayer

For the game’s online mode, Treyarch has instituted a massive overhaul in terms of design. The game certainly looks and plays like its predecessors, but players now have far more customisation options than ever before.
 
To begin with, the load-out has rejigged so it now functions on a points system. Players have a certain number of points to allocate, and they can add perks, equipment and weapons depending on how they wish to customize their soldier. If, for example, you’re a player who has never used their secondary weapon in an online match before, you can dump it and use the points you collect from this to add an extra attachment for your main weapon, or extra equipment.
 
Players can also use points to allocate themselves a Wild Card, allowing them to select extra perks. The perks are still divided across three Categories, but with a Greed Wild Card, players can select more than one Perk from the same Category. So they can march into battle using both, say, Hardline and Light Footed, or Fast Hands and Toughness, which in previous games would be impossible.
 
KillStreaks are still present, and have been left largely untouched by the load-out point allocation – presumably to keep the online multiplayer a bit more balanced. However, in Black Ops 2, they’ve been re-imagined as ScoreStreaks; players string together actions and kills, rather than just the latter, to open up their ScoreStreak rewards.

Call Of Duty Black Ops 2: Zombies

 

 
The Zombie Mode rounds out the package. Up to four players are let loose over a series of maps in which the main objective is to survive against the undead horde. Here, though, there are two other match types other than the main one – in which players try to survive against ever-increasing waves of zombies.
 
In Tranzit, players catch a bus that transports them between different maps where they can pick up new equipment and weapons. In Grief, players are split into sides of two, and the last side left standing wins the match.

There are even options for players who aren’t any good at online modes – check out the COD Casting tool set and the Theatre mode for playback.

Call Of Duty Black Ops 2: Verdict

Call of Duty Black Ops 2 is positively stuffed with content for players, and even if one gets the impression this franchise has reached the tipping point on the current gen of consoles, Treyarch’s latest beast is a thing of beauty. Haters are always going to hate it, but Black Ops 2 is one of the best and most accessible shooters of its generation and one of 2012’s essential titles.

Call Of Duty Black Ops 2 release date: 13 November 2012

Call Of Duty Black Ops 2 price: From £34.99

Nintendo Wii U review


Nintendo Wii U review


The Nintendo Wii U is again trying to redefine the way we play but can the dual-screen attack really unite us all?

Nintendo Wii U review

Love

  • Tactile, multi-use GamePad
  • Full HD graphics at last
  • Genuinely revolutionary

Hate

  • No launch games support NFC
  • No launch games for 2 GamePads
  • Need More Wii-U specific games
 Nintendo Wii U: Size and build
Well, this new console certainly sees it trying to harness the social acceptability of its staggeringly successful predecessor – all the Nintendo Wii’s peripherals are still compatible, as are the games, and the base unit even looks similar, if elongated – while returning to the company’s more high-specced, GameCube-esque past.
So yes, the graphics are HD at last and, yes, you can buy a Pro Controller (£40) with an Xbox-like grip so you won’t be excluded from full-fat Call of Duty Black Ops 2 like some pixelated pariah.

A good start, but that’s not the main event. If all you’re after is bleeding-edge tech specs, Nintendo is not your company. What it does do is innovate, and the results can be thrilling. With the Wii U it’s produced a refined system totally in balance with itself rather than just an interconnecting collection of gadgetry.

Nintendo Wii U: GamePad controller

The key part is the wireless GamePad controller. It may look odd, but it’s clearly been tweaked within an inch of its life. Originally toting Nintendo 3DS-esque circle pads, the design has been overhauled to offer full analogue controls, just like the Sony PS3 and Xbox 360.

Light at just 500g with ergonomic curves, we spent several days clutching it and not once did our hands ache or sweat. It’s also reliably chunky, made to be passed around the family, down the back of the sofa, and back again. The 6.2-inch display is only a resistive one-touch screen, so it won’t trouble the iPad or PS Vita in tech terms, but it’s implementation that counts.

The accelerometer, gyroscope and geomagnetic sensor inside the GamePad mean motion-sensing is integral and, via a sensor bar atop your TV, very accurate. Use it to aim an archery bow in Legend of Zelda: Battle Quest, scan areas off of the main screen for signs of the undead in ZombiU or “sping, sping, sping” ninja stars like that game in the advert.

A TV button launches Nintendo’s remote app to turn the GamePad into an infrared telly controller

Nintendo Wii U: Camera

There’s also a front-facing camera of unquoted but clearly low meggage. Not just for video chat, it’s also used to personalise games – Mario Chase, the hide and seek homage, shows the hider’s face on your TV screen, smirking until you catch ’em.
Charged by microUSB from the console or in a dock cradle if you splash out on the Premium Pack, it gets three to five hours of gameplay out of a two and a half hour charge, depending on your preferred settings.

Nintendo Wii U: Features

As well as gaming and chat, the Wii U menu connects to the Miiverse social network, an internet browser and eShop for downloadable games, all accessed on your main telly or touchscreen. The GamePad can’t be taken out of the house, connected as it is, graphically if not umbilically, to the console, but it can be fired up exclusively from the TV for quick tablet-like gaming or web browsing bursts.
All of the processing power is in the base unit, the GamePad merely a wireless vessel with a screen that houses a beamed signal from the main unit. That we didn’t find any latency in picture or sound is incredibly impressive.

The Wii U only comes with one GamePad, but each console can support two – no launch titles take advantage of this, alas (or the NFC reader). Social gaming is still the key, though, with the ability to connect numerous Wii Remotes.
Titles like Nintendo Land are full of co-operative and collaborative challenges that use the GamePad as a second hub, away from prying eyes, whether it’s to act as dungeon master against three Remote-wielders or as captain of a ship giving the others a lift.

Initially there may be fights over who gets control of the new toy, but the challenges are compelling regardless of your weapon choice. Although, the ability to take your widescreen gaming to the small screen when someone wants to watch telly will never fail to impress.

If anything, the problem with the Wii U is that away from graphical power, which is easily up to current-gen standard but sure to pale in comparison to what Sonyand Microsoft have in store, it almost does too many things.

The Wii was such a simple concept; if you could waft your arms, you could play a game. The Wii U’s “asymmetrical gameplay” is more complex, and after its initial announcement some gamers were left scratching their heads. The flip side is that if you give it a chance, the more rich and varied gameplay will have you hooked for far longer.

Nintendo Wii U: Connections

The GamePad is such a showstopper that the console itself can be overlooked. However, with HDMI, four USB 2.0 ports for peripherals and external hard drives, and an SDHC slot for further storage, it sure is connected.
The online network, eShop and TVii media streaming weren’t up and running during our tests, while the menu interface was also not finalised, but check back here for an update when these go live.

Nintendo Wii U: Games

 

As with all consoles it’s the games as much as the tech that attracts attention. The Wii U’s launch line-up is strong, covering everything from triple-A big-hitters to cheaper indie downloads, single-player adventures to multiplayer feasts. We’d have liked more new franchises, rather than big name games with Wii U features bolted on, but we're hopeful this will improve post-launch.

Nintendo Wii U: Launch games

Nintendo Land - A great intro to the Wii U’s inputs a la Wii Sports, this comes bundled free in most packages. Includes 12 meaty mini-games themed round Nintendo classics from Donkey Kong to Zelda.

ZombiU - Call of Duty aside, this survival horror is the Wii U’s killer app for the hardcore. Check inventory, maps and clues in real-time on the GamePad while prone to attack? Tense.

FIFA 13 - EA hasn’t quite packed in all its footie sim’s 360 and PS3 features, but stat-heavy sports games really sing on the second screen. No more pausing to make subs or tactical masterstrokes.

New Super Mario Bros U - Sure, it’s a 2D platformer (Galaxy will have to wait), but the breadth of its multi-terrained world is stunning and collaborative multiplayer engaging.  

Mass Effect 3 Special Edition - You may have already completed this, but as an example of reinterpretation, it’s a blast, with ace graphics and team organisation via the touchscreen excellent.

Trine 2 Director’s Cut - Proof that Nintendo is upping its downloadable content game, this overhaul of the excellent Xbox Live Arcade fantasy is reborn in new Scribblenauts-esque touchscreen trousers.

Nintendo Wii U: Verdict

Ultimately, the Wii U is a potential-packed system that plays like a dream and at a decent, if not recession-proof, price. An obvious upgrade for Wii owners as it utilises a lot of the hardware you’ll already have, it’s the clear attempt to tempt hardcore gamers that will be intriguing to see play out.

Like Apple, Nintendo has become a conscientious objector in the tech spec wars, building fine products that you only really appreciate once they’re in your hands. The Wii U once again sees Nintendo plotting its own course and the results are as unique as they are satisfying. We just hope everyone is game.

Nintendo Wii U release date: 30 November 2012

Nintendo Wii U price: £250 (8GB basic pack), £300 (32GB premium pack), games from £40